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#11
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Has your memory card ever worn out?
Alan Browne wrote:
On 2012-07-28 11:13 , Mxsmanic wrote: Software vendors concentrate on development methods that produce code quickly, allowing them to push it out the door and earn money as soon as possible. But this code is massively bloated and unbelievably inefficient. Vendors don't care once they've sold the product, so they allow users to pay again and again for their careless development methods. For once you're saying something clear, concise and true - at least where commercial (for home and office) software applications are concerned. OTOH, hardware is cheap (judging by how much is sold) and uses less power while doing "more". In the end it's "what gets done" not "how it gets done". Well, I can give you an example, and see what you think. We had an in-house tool written, a bit-slice assembler. We happened to comment to the author (a co-worker), it was a little slow. We'd start an assembler run, then head off for a coffee break. The new version, was *100* times faster and parsed in larger chunks, than the original quick prototype which apparently parsed a character at a time. Now, what would I need to spend, to get a 100x faster processor ? The rewrite was much more cost effective, because we could no longer take coffee breaks. The new tool (Mark II) was that fast. For a small degree of slowdown, I'd agree that no one would care. But if someone does a truly horrible first cut at a program, you can't spend enough on hardware, to fix it. Paul |
#12
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Has your memory card ever worn out?
Mike Rivers wrote:
Isn't this thread worn out yet? That's never stopped a thread in the past... ;-) -- best regards, Neil |
#13
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Has your memory card ever worn out?
In article , Mxsmanic
wrote: They are terribly inefficient. Install MS-DOS on a modern high-end PC, and you'll see just how fast the hardware really is. and then do what with it? no modern software will run on ms-dos, so what you'd end up with would be a doorstop. that makes it as inefficient as anything could possibly be, and significantly more expensive than an actual doorstop. The massive inefficiency of current systems is largely masked by increases in computer speed, but that won't last forever. which is why you see multicore processors and offloading tasks to the gpu. there's still *plenty* of room for increasing overall speed. Software vendors concentrate on development methods that produce code quickly, allowing them to push it out the door and earn money as soon as possible. But this code is massively bloated and unbelievably inefficient. nonsense. certainly some developers ship crap, but many do not. the ones who ship crap don't tend to last too long. many developers spend a *lot* of time optimizing and tweaking their code so it runs as fast as possible. Vendors don't care once they've sold the product, so they allow users to pay again and again for their careless development methods. nonsense again. if developers are careless and ship a slow and buggy product, there won't be any users to pay again. they will have switched to a competing product that doesn't suck, and written by a developer who knows what they're doing. |
#14
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Has your memory card ever worn out?
In article , Neil Gould
wrote: There was no difficulty in processing large images (50 meg) because the actual image file was never loaded into RAM. And, there were applications that worked much faster than PhotoShop, which was a "late comer" to digital image editing. actually it wasn't a 'latecomer' at all. before photoshop, what existed were little more than paint programs. they were very primitive and not particularly good. I completely disagree with your notions about this. There were several professional image editing applications on the market long before PhotoShop was created. not on low cost desktop computers, there weren't. What do you think folks used to edit images from high-end drum scanners? really expensive software. photoshop might seem expensive but it's much cheaper than what came before it. |
#15
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Has your memory card ever worn out?
On 2012-07-28 15:01:52 -0700, nospam said:
In article , Neil Gould wrote: There was no difficulty in processing large images (50 meg) because the actual image file was never loaded into RAM. And, there were applications that worked much faster than PhotoShop, which was a "late comer" to digital image editing. actually it wasn't a 'latecomer' at all. before photoshop, what existed were little more than paint programs. they were very primitive and not particularly good. I completely disagree with your notions about this. There were several professional image editing applications on the market long before PhotoShop was created. not on low cost desktop computers, there weren't. What do you think folks used to edit images from high-end drum scanners? really expensive software. photoshop might seem expensive but it's much cheaper than what came before it. There was that 1973 product out of Xerox PARC, "SuperPaint". It was built to run on a Data General Nova 800 mini. images were up to 640x480 8-bit. http://www.rgshoup.com/prof/SuperPaint/ http://design.osu.edu/carlson/histor...nals_final.pdf http://en.wikipedia.org/wiki/Data_General_Nova -- Regards, Savageduck |
#16
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Has your memory card ever worn out?
In article 2012072818095343658-savageduck1@REMOVESPAMmecom,
Savageduck wrote: What do you think folks used to edit images from high-end drum scanners? really expensive software. photoshop might seem expensive but it's much cheaper than what came before it. There was that 1973 product out of Xerox PARC, "SuperPaint". It was built to run on a Data General Nova 800 mini. images were up to 640x480 8-bit. http://www.rgshoup.com/prof/SuperPaint/ http://design.osu.edu/carlson/histor...nals_final.pdf http://en.wikipedia.org/wiki/Data_General_Nova interesting links, but that was not really a photo editor like photoshop is. there's no cmyk or ability to output to postscript printers, for example. it looks more like a colour macpaint, but certainly impressive for its time. a far more popular app called superpaint was a macpaint/macdraw combo from silicon beach software, released in 1986. |
#17
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Has your memory card ever worn out?
On 2012-07-28 18:38:05 -0700, nospam said:
In article 2012072818095343658-savageduck1@REMOVESPAMmecom, Savageduck wrote: What do you think folks used to edit images from high-end drum scanners? really expensive software. photoshop might seem expensive but it's much cheaper than what came before it. There was that 1973 product out of Xerox PARC, "SuperPaint". It was built to run on a Data General Nova 800 mini. images were up to 640x480 8-bit. http://www.rgshoup.com/prof/SuperPaint/ http://design.osu.edu/carlson/histor...nals_final.pdf http://en.wikipedia.org/wiki/Data_General_Nova interesting links, but that was not really a photo editor like photoshop is. there's no cmyk or ability to output to postscript printers, for example. it looks more like a colour macpaint, but certainly impressive for its time. a far more popular app called superpaint was a macpaint/macdraw combo from silicon beach software, released in 1986. Same guys. -- Regards, Savageduck |
#18
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Has your memory card ever worn out?
In article 2012072819375827544-savageduck1@REMOVESPAMmecom,
Savageduck wrote: There was that 1973 product out of Xerox PARC, "SuperPaint". It was built to run on a Data General Nova 800 mini. images were up to 640x480 8-bit. http://www.rgshoup.com/prof/SuperPaint/ http://design.osu.edu/carlson/histor...nals_final.pdf http://en.wikipedia.org/wiki/Data_General_Nova interesting links, but that was not really a photo editor like photoshop is. there's no cmyk or ability to output to postscript printers, for example. it looks more like a colour macpaint, but certainly impressive for its time. a far more popular app called superpaint was a macpaint/macdraw combo from silicon beach software, released in 1986. Same guys. uh, no. the author of silicon beach superpaint had absolutely nothing to do with data general superpaint. |
#19
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Has your memory card ever worn out?
On 2012-07-28 19:49:56 -0700, nospam said:
In article 2012072819375827544-savageduck1@REMOVESPAMmecom, Savageduck wrote: There was that 1973 product out of Xerox PARC, "SuperPaint". It was built to run on a Data General Nova 800 mini. images were up to 640x480 8-bit. http://www.rgshoup.com/prof/SuperPaint/ http://design.osu.edu/carlson/histor...nals_final.pdf http://en.wikipedia.org/wiki/Data_General_Nova interesting links, but that was not really a photo editor like photoshop is. there's no cmyk or ability to output to postscript printers, for example. it looks more like a colour macpaint, but certainly impressive for its time. a far more popular app called superpaint was a macpaint/macdraw combo from silicon beach software, released in 1986. Same guys. uh, no. the author of silicon beach superpaint had absolutely nothing to do with data general superpaint. Aah! You are referring to the company bought by Aldus. http://en.wikipedia.org/wiki/Aldus http://en.wikipedia.org/wiki/SuperPaint_(Macintosh) ....and which was eventually sucked into the Adobe stable. -- Regards, Savageduck |
#20
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Has your memory card ever worn out?
In article , Mxsmanic
wrote: and then do what with it? Run software. such as? no modern software will run on ms-dos, so what you'd end up with would be a doorstop. Some people don't need to run modern software. very, very few. There are still companies out there running MS-DOS as servers. what does a server have to do with what a user runs on his or her own system? which is why you see multicore processors and offloading tasks to the gpu. there's still *plenty* of room for increasing overall speed. It cannot increase forever. nobody said it would. When it stops increasing, many software vendor business models will collapse. some will, some won't. you'll be long dead by the time it stops increasing. plus, some software vendor business models collapse long before it might stop increasing. just look at microsoft today versus 15 years ago. they've had failure after failure and it looks like that's going to continue. And there are already problems, because most of the improvements are in CPU power, but other system components are falling increasingly far behind. nonsense. gpus are dramatically advancing, ssd leaves hard drives in the dust and displays are becoming very high resolution, aka 'retina quality'. nonsense. certainly some developers ship crap, but many do not. Most do. It's the best way to generate lots of revenue in a short period, and few companies worry about the long term. nonsense. most do not. it might generate a lot of revenue quickly, but users catch on to that bull**** and it doesn't last for very long. it's a very bad long term business model. the ones who ship crap don't tend to last too long. many developers spend a *lot* of time optimizing and tweaking their code so it runs as fast as possible. No, they don't. Most developers enjoy writing new code, not modifying or testing existing code. Many don't care about performance at all. nonsense. many developers take pride in their work and don't release ****. nonsense again. if developers are careless and ship a slow and buggy product, there won't be any users to pay again. Sure there will, if there's not much competition. then it's a perfect opportunity for someone else to do a good job and own the market for that product. Additionally, computer users have been conditioned to accept extreme mediocrity. i can clearly see that, based on what you've been posting. |
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