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#81
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GIMP ... free extensible software that's powerful
Troy Piggins wrote:
* Troy Piggins wrote : * David J. Littleboy wrote : "Alan Browne" wrote: Ahem. Since in PS the effect of USM is immediately viewable everywhere that the image is viewable, anything else would be (at least) an additional step. See? It's even better than that. When you scroll the image, the new part of the image brought into view doesn't have USM applied. When you let go of the scroll handle, USM gets applied. Seriously convenient. Even cooler - Instead of using the basic USM supplied with GIMP there's a (free of course) plugin called "sharpen (smart redux)" where it adds the smart sharpening to another layer so you can adjust the opacity to increase or decrease the effect. It only targets edges so noise, bokeh etc isnt' sharpened. This plugin can also use the "refocus" plugin to supplement the above. No idea if there's similar plugins for PS, and don't care. Just letting you know there are better options than just USM for GIMP. Dammit - forgot to change the Subject header. shakes fist at Alan Browne / I love it when you go all subtle. -- Blinky Killing all posts from Google Groups The Usenet Improvement Project: http://improve-usenet.org Need a new news feed? http://blinkynet.net/comp/newfeed.html |
#82
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GIMP is free but it is no bargain.
Alan Browne wrote:
AFAIK Tiff files have an assumed gamma when editing ro being displayed or printed. Not true. You might come across a TIFF file that was stored linearily for example and it will look really dark. Apply a gamma value to it (through an editor or converter) and then store it after conversion. I don't know if TIFF has a tag to store the gamma value. In fact a TIFF image can, or not, contain a precision gamma correction curve. Hence if you "come across a TIFF file that was stored" with linear data and no gamma curve, it will *not* look really dark. If it has a gamma curve, that curve will be used for correction. The display should end up looking exactly the same as the image that was stored. Of course whether a TIFF formatted image actually has a gamma correction curve included is up to the software that generates it. The software can just as easily apply the correction and same the results as linear data with exactly the same total effect. What I'm on about with this 8 v 16 bit business however is how finely stored the data is and hence how badly it is mangled in the lower bits when represented as an 8 bit number (regardless of an exponential used for visual representation). The point is that 16 b/c contains data at a finer degree of granularity which is what is needed during a chain of editing operations to reduce artifacts created by the editing itself, operation after operation which in photoshop can be as few as a 2 or 3 operations to dozens depending on the whims of the photoshop user. For the most part, that's all BS. Few people ever manipulate a file sufficiently to actually see any such artifacts. Indeed, Alan, the workflow that you posted in other arcticles demonstrates that *you* would never see such artifacts. The actual problem is when tonal ranges are compressed in any part of the range they are necessarily expanded in some other part of the range. That leads to posterization where expansion is done. As long as such operations are avoided, or done in low enough levels not to be significant, there simply is not problem. Such operations are changes to exposure, contrast and white balance, all of which really should (regardless of the bit depth used in the output file) be done in the RAW converter. The in-memory representation of an image is up to the s/w designer. I would hope that it is designed to lose as little dynamic resolution What is "dynamic resolution"? through successive operations as possible. And in all cases, the higher the resolution, the better for the data before final output. Which is why we don't particularly care for over sharpened images... right? -- Floyd L. Davidson http://www.apaflo.com/floyd_davidson Ukpeagvik (Barrow, Alaska) |
#83
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GIMP ... yes, it sucks
In article , Troy Piggins
wrote: Even cooler - Instead of using the basic USM supplied with GIMP there's a (free of course) plugin called "sharpen (smart redux)" where it adds the smart sharpening to another layer so you can adjust the opacity to increase or decrease the effect. It only targets edges so noise, bokeh etc isnt' sharpened. This plugin can also use the "refocus" plugin to supplement the above. No idea if there's similar plugins for PS, and don't care. Just letting you know there are better options than just USM for GIMP. that sounds like adjustment layers, which has been built into photoshop for over a decade, no extras required. with cs3 and smart objects, it works with virtually any filter (e.g., gaussian blur, add/remove noise, etc.), as well as third party plug-ins. it even works with the raw data; go back and re-edit the raw, *after* other adjustments have been made. |
#84
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GIMP ... yes, it sucks
"David J. Littleboy" wrote:
"Alan Browne" wrote: Ahem. Since in PS the effect of USM is immediately viewable everywhere that the image is viewable, anything else would be (at least) an additional step. See? It's even better than that. When you scroll the image, the new part of the image brought into view doesn't have USM applied. When you let go of the scroll handle, USM gets applied. Seriously convenient. Yes. That is exactly how GIMP works... -- Floyd L. Davidson http://www.apaflo.com/floyd_davidson Ukpeagvik (Barrow, Alaska) |
#85
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GIMP
* nospam wrote :
In article , Troy Piggins wrote: Even cooler - Instead of using the basic USM supplied with GIMP there's a (free of course) plugin called "sharpen (smart redux)" where it adds the smart sharpening to another layer so you can adjust the opacity to increase or decrease the effect. It only targets edges so noise, bokeh etc isnt' sharpened. This plugin can also use the "refocus" plugin to supplement the above. No idea if there's similar plugins for PS, and don't care. Just letting you know there are better options than just USM for GIMP. that sounds like adjustment layers, which has been built into photoshop for over a decade, no extras required. with cs3 and smart objects, it works with virtually any filter (e.g., gaussian blur, add/remove noise, etc.), as well as third party plug-ins. it even works with the raw data; go back and re-edit the raw, *after* other adjustments have been made. That sounds like you didn't read my last paragraph -- Troy Piggins I always appreciate critique. |
#86
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GIMP ... yes, it sucks
Alan Browne wrote:
Floyd L. Davidson wrote: snip The USM is ________HORRIBLE________ Actually, it's great. No. In PS CS3, a very light touch USM on an area of fine detail worked fine. Identical settings (emphasis is on _light_) in gimp on the same image created halos as well as deepened blacks with blocking up in shadow areas. This likely includes further artifacts from the 8b/color processing whereas in CS3 it is done at 16b/color. Plain horrible. With such wildly different opinions, I wonder what the differences in the PS USM filter vs. the GIMP USM filter are. Does anyone know what these filters *exactly* do, and in what respect they are different? At least the controls seem to be the same, but perhaps the units differ. -- Hans |
#87
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GIMP is free but it is no bargain.
Floyd L. Davidson wrote:
snip The USM is ________HORRIBLE________ Actually, it's great. No. In PS CS3, a very light touch USM on an area of fine detail worked fine. Identical settings (emphasis is on _light_) in gimp on the same image created halos as well as deepened blacks with blocking up in shadow areas. This likely includes further artifacts from the 8b/color processing whereas in CS3 it is done at 16b/color. Plain horrible. You *do* have to learn how to adjust it correctly. If it creates halos, back it off! Been there many thousand times. I mention halos as it is one of the signs of oversharpening that I look for... and why the little Gimp window is so pathetically useless on large images. If *you* are oversharpening, that is *not* the fault of the tool. The problem is that you expect "identical settings" to result in identical output. Obviously that is not correct. I did consider that, but as the range of settings is the same I have to assume they use the same parameters and process. A pixel radius can only be a pixel radius. A level threshold can only be a level threshold (although perhaps finer at 16 bit than 8 ... ah, you see what I mean!). No, obviously you don't have a clue about what I mean or about USM, either how it works or how to use it. Not only learned them (esp. sharpening and USM) when I got my first film scanner, about 10 years ago) but refined the technique. Not saying I don't have anything to learn, but using USM is pretty old hat. I've used USM on all images. On my 2 prior film scanners I've scanned nearly 10,000 slided and negatives. Astounding. (But kudos on attacking me rather than the 8b/c USM (etc.) of Gimp. There is nothing wrong with the USM in GIMP. And whether it is 8 bit or 16 bit depth is totally irrelevant to USM. The problem *is* you. Why would I want to "attack" GIMP? Try as I might, I could not get a result that resembled the Photoshop version. First with the same settings (blocking up, halos, contrast exagerated) and then with lighter sharpening weight and reduced radius... Detail was obfuscated, not enhanced. It was, at best, clunky. As to "performing" simple tasks, it is more direct and clear in photoshop than in gimp. Yes, it can be learned, but I'd rather acheive x work in the minimum number of steps and time. See, it *is* you! as possible by examining its effects throughout contrast areas in the whole image. Gimp USM is not only a poor tool for this ... but it does not do what it says it will do. It does. BZZZT. It can't. 8 b/c (1/256) is simply not as fine a level of detail for image work as 16 (1/65536). That's just very simple integer math doing its thing over and over, accumulating fine or coarse changes. You clearly haven't got a clue about what actual differences there are in using 8 bit or 16 bit. Sort of like claiming it is quantization error... Nice big words that few people who read this will actually have enough understanding of to know what makes it so funny to those who do, but still hilarious none the less. Look up posterization. And gradients... and find out what happens if you expand or compress the tonal range of a gradient. Stick with coarse and try to have a nice life. BTW, you can easily verify that too, with PhotoShop. Just put it into 8 bit mode... And that is my word to the OP: Gimp is free, but no bargain. Obviously it is not for everyone... *you* should stick with "simple" integers and interfaces both. |
#88
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GIMP ... yes, it sucks
Hanz wrote:
With such wildly different opinions, I wonder what the differences in the PS USM filter vs. the GIMP USM filter are. Does anyone know what these filters *exactly* do, and in what respect they are different? At least the controls seem to be the same, but perhaps the units differ. -- Hans Unsharp Mask is a generic technique, and does not in itself imply a specific implementation algorithm. Hence you are correct that the units differ. They usually (but not always) have the same names, but that implies the function not the magnitude. Virtually all USM filters can be adjusted to give any particular desired result, but each implementation will require a unique set of paramaters. It is worth noting too that with any given USM filter the results that you see on a monitor will be different than the results you see when the image is printed. And with any given set of parameters the effects are different for images with differing resolution. -- Floyd L. Davidson http://www.apaflo.com/floyd_davidson Ukpeagvik (Barrow, Alaska) |
#89
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GIMP ... yes, it sucks
Floyd L. Davidson wrote:
Hanz wrote: With such wildly different opinions, I wonder what the differences in the PS USM filter vs. the GIMP USM filter are. Does anyone know what these filters *exactly* do, and in what respect they are different? At least the controls seem to be the same, but perhaps the units differ. -- Hans Unsharp Mask is a generic technique, and does not in itself imply a specific implementation algorithm. Hence you are correct that the units differ. They usually (but not always) have the same names, but that implies the function not the magnitude. In a bit of experimentation I just did, I found that I get an almost exact equivalence to a fairly typical Photoshop USM of: 0.3/150%/3 (radius/amount/levels) by setting the Gimp to use: 0.3/0.6/3 (radius/amount/threshhold) I *guessed* (wrong) that would mean I could play with either the radius or level(threshhold) while holding the amount steady and get similar results, but it was not so. As a test, I left the settings as shown above and then changed Photoshop's radius to 3.0 instead of 0.3. When I did the same in Gimp, the results were dramatically different and I had to ramp the amount slider right up to get anywhere near a match. Once I had got a similar sharpening result the halos in Gimp were noticeably wider. So the three factors obviously interact quite differently in each program - this doesn't necessarily mean anything good or bad, but it does mean if you change from one to the other, you are going to have a fair bit of re-learning/experimenting.. And I'm sorry, but for very subtle, low-level sharpening, I find the PS controls/preview easier to use - in Gimp, the amount slider is way down to the left for my sort of sharpening and small movements mean big changes. I'm afraid my sharpening isn't that brutal... Also, someone implied that Gimp toggled the preview on or off by simply holding down the mouse or scroll bar..? not so in mine (2.4.6). You need to check/uncheck the Preview box, and it only previews the effect in the dialog box. In PS you merely have to hold the mouse button and release it as you scroll around - nice. |
#90
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GIMP ... yes, it sucks
Mark Thomas wrote:
Also, someone implied that Gimp toggled the preview on or off by simply holding down the mouse or scroll bar..? not so in mine (2.4.6). You need to check/uncheck the Preview box, and it only previews the effect in the dialog box. In PS you merely have to hold the mouse button and release it as you scroll around - nice. Just move the mouse slightly (which will scroll the preview within the image). You are describing for PS exactly what GIMP does. -- Floyd L. Davidson http://www.apaflo.com/floyd_davidson Ukpeagvik (Barrow, Alaska) |
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