If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
Think Your Camera is Advaced?
On Thu, 8 Jan 2009 21:52:58 +0100, Wolfgang Weisselberg
wrote: John A wrote: It would be like taking an ultra high speed video, at several thousand no doubt noisy frames a second, and combining a selected range of frames to make one clear image. So what do you do about read noise? Good question. What have manufacturers done to get it down to current levels? Maybe an all-tube camera is the answer. |
#42
|
|||
|
|||
Think Your Camera is Advaced?
John A wrote:
On Thu, 8 Jan 2009 21:52:58 +0100, Wolfgang Weisselberg John A wrote: It would be like taking an ultra high speed video, at several thousand no doubt noisy frames a second, and combining a selected range of frames to make one clear image. So what do you do about read noise? Good question. What have manufacturers done to get it down to current levels? Black magic and reading out only once per image. -Wolfgang |
#43
|
|||
|
|||
Think Your Camera is Advaced?
In rec.photo.digital.slr-systems Alan Smithee wrote:
"John A." wrote in message ... Continuous buffering is something that could be possible, although I can't think of a real life scenario where it would be that useful if you had a fast camera anyway. You would be already looking through the viewfinder at the subject and anticipating the next moves. I also can't visualise how it would be possible to choose exposure times in post processing that would work with moving subjects. The only way would be to capture more information than they already do at the moment at the time of capture. So that would come down to the basics of sensor sensitivity/capture capabilities, with low S/N. If for each shot taken you stored a time segment from the buffer in 3D (X,Y,Time) rather than the conventional 2D (X,Y with accumulated Time) you could then time-crop the exposure in post. It would be as if you took the shot with the chosen exposure time. With before-and-after buffered capture you could also fix a shot where you pressed the shutter just a bit too late for current cameras. Sort of a "Tivo" for still cameras. With advanced processing you might even be able to achieve image stabilization in cases where it's the subject shaking, not the camera. I was visualising shooting something like a tennis player where you can anticipate their moves in advance. But, thinking about it, I can see the appeal now especially when shooting something fast that isn't as predictable, say a wildlife photographer who for example wants to photograph a Chameleon catching a cricket with it's tongue. The photographer could then just hit the shutter release at the 'trigger point' and the frames before and after will also be stored to card. I still can't see how you could time crop exposure in post though, unless the camera is on a tripod and it's a static shot. If there's movement, the frames won't line up. Within reason, software could use scene recognition and the frames could be aligned, but the capabilities are limited. The capabilities with commercial software may be limited, but much more sophisticated stuff which could do the job has been running for at least ten years in some specialised research labs. It's based on using the 2D images to develop models of the 3D objects which produced the 2D images. It's sophisticated enough to create 3D models of architectural interiors from the video stream of a kid running around waving a video camera, and sophisticated enough to model the moving bodies of human dancers and athletes. In fact now I think of it the CGI people like Pixar and the video game people are using that kind of stuff now. But you can't run it, at least not in any reasonable length of time, on your whizzo home PC. It needs more power. But Moore's Law being what it is, we won't have to wait long for it be runnable in a home PC. Where the amounts of movement are small, such as trying to keep a steady focus in a hand held video, there's a lot of computational short cuts which can be used which do bring that kind of perspective adjustment and alignment within reach of your home PC. I think some of the better panoramic stitching programs are already doing that. -- Chris Malcolm |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
FA Nikon Camera, Lens + Yashica Camera bundle NR low starting bid | James | 35mm Equipment for Sale | 2 | September 2nd 06 01:36 PM |
FA: $10:-( CANDID CAMERA PERFEX 55 35mm RANGEFINDER CAMERA>1940USA | cooltube | 35mm Equipment for Sale | 0 | August 2nd 05 02:18 PM |
FA: Nikon SLR Camera Kit - Lenses, Camera Body, Camera Bag etc. | Dave | 35mm Equipment for Sale | 0 | February 24th 05 11:34 PM |
Looking for a digital camera with wide angle lens (equivalent of 28mm on a film camera)... | Doghouse Riley | Digital Photography | 34 | August 10th 04 08:55 PM |