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#81
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In article ,
Neil Gould wrote: Why not take your own advice, and not snip relevent portions that you then make comments about? There is no point in addressing nonsequiturs. My point was very simple and uncontentious. It has nothing to do with colour depth, whether disk counts as "physical memory", the non-existence of 64 bit per channel digital cameras, or pretty much anything else you seem to have randomly plucked out of the air. Case in point, in the above comment, you snipped the portion that directly addressed your current criticism; But what you go on to write doesn't address *anything*. It's just technobabble: "...Furthermore, the filters you've described -- editing curves, hue/saturation (shadow/highlight is a little different, but the point will still apply) -- are redundant routines that are not all that large as programs go." In other words, they spend their time executing a relatively small loop on the same sized segments of a file (determined by format), ergo, no particular speed up is likely attributable to address space. That reads like the sort of filler you'd expect to hear on "Star Trek". Nothing you've said there is making any specific point at all, it reads like random use of terminology, perhaps in some sort of attempt to make yourself sound authoritative - a "cargo cult" aping of academic debate, which looks impressive as long as the reader doesn't realise that it's just babble. Here's mo You haven't provided one reason why one *must* load the entire image to process it. Because the sort of machines that run Photoshop don't perform arithmetic operations on disk files. Who said that is a requirement under any circumstances? Multithreaded operation makes such an approach completely absurd. That makes no sense at all - it's just more technobabble. In your previous reply, when I tried to explain the very straightforward difference between address values and datavalues by suggesting that, if you knew C, it was the difference between sizeof(void*) and sizeof(int), you came back with some nonsense about how "sizeof() defines datastructures", or some such. Problem is, sizeof() doesn't define anything, it's an operator, just like addition and subtraction. You could have just said, "I don't know C, so your example doesn't mean anything to me", but instead you responded with more technobabble. So either you're trolling, or you're genuinely of the belief that you are making some sort of valid technical point which has something remotely to do with what I was talking to JJS about, and are just horribly confused, but either way, you are wasting my time. Good day. |
#82
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Recently, Chris Brown posted:
Neil Gould wrote: Why not take your own advice, and not snip relevent portions that you then make comments about? There is no point in addressing nonsequiturs. My point was very simple and uncontentious. ? But what you go on to write doesn't address *anything*. It's just technobabble: "...Furthermore, the filters you've described -- editing curves, hue/saturation (shadow/highlight is a little different, but the point will still apply) -- are redundant routines that are not all that large as programs go." In other words, they spend their time executing a relatively small loop on the same sized segments of a file (determined by format), ergo, no particular speed up is likely attributable to address space. That reads like the sort of filler you'd expect to hear on "Star Trek". Nothing you've said there is making any specific point at all, Well, your insults aside, my comment addresses an aspect of performance -- how long an operation takes to execute. And, the salient point is that nature of these operations on existing file structures may not change significantly by only altering the address space. Since you're the one that introduced these operations as an issue, you may wish to counter the assertion with some facts to support your claims rather than just issuing another ad hominem attack on me. Here's mo You haven't provided one reason why one *must* load the entire image to process it. Because the sort of machines that run Photoshop don't perform arithmetic operations on disk files. Who said that is a requirement under any circumstances? Multithreaded operation makes such an approach completely absurd. That makes no sense at all - it's just more technobabble. What is it that you don't understand about that comment? Your assertion is that the methods that I described must perform arithmetic operations on disc files. I know of no such requirement. File read/write operations are independent of the editing functions' arithmetic operations, and needn't have a significant impact on the execution time of those editing functions, especially in the context of multithreaded operations. Do you REALLY disagree with this? In your previous reply, when I tried to explain the very straightforward difference between address values and datavalues by suggesting that, if you knew C, it was the difference between sizeof(void*) and sizeof(int), you came back with some nonsense about how "sizeof() defines datastructures", or some such. Here's the "some such": "Well, I think this comment is going astray, as (sizeof()) has the flexibility to define address data structures as required. In short, those data structures are defined in the image file, not the image editor, and the editor must deal with whatever it's presented with in that regard." Well, I could have put that better. ;-) No problem (the way it turned out was actually the result of over-agressive editing of my comment on my part). Your use of (void*) as a data object within the sizeof operator is also ambiguous. None the less, I took the gist of what you wrote to make my comment, and the salient point I was making is that such data object definitions appear in the data file, not the editing application... etc. Do you REALLY disagree with this? If not, I presumed that you'd understand the implications of this withiin the context of the point I *think* you were trying to make. Again, you present a string of personal attacks with nothing substantive about *why* you think there would be a performance gain associated with merely increasing the address space while operating on current image file formats. At least I'm making an attempt to support my opinions to the contrary with specific examples which you haven't refuted with any facts. Regards, Neil |
#83
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"Neil Gould" wrote in message
m... Recently, Chris Brown posted: Neil Gould wrote: Aw you guys. Will ya take it to email? Yer both making me feel stupid. My appraisal of a machine is to load a 3gb file and see how it works. Simple. So far, I'm pretty damned unhappy. |
#84
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"jjs" john@xstafford.net wrote in message ... "Neil Gould" wrote in message m... Recently, Chris Brown posted: Neil Gould wrote: Aw you guys. Will ya take it to email? Yer both making me feel stupid. Not to worry. A larger physical address spaces makes it easier to use larger amounts of RAM, and that makes it easier to manipulate larger files with less pain. As long as you perform more than one operation on an image before saving it to disk, doing it in RAM will be faster. You can also do heroic things to break up files into chunks handled by multiple processes or threads, but that assumes that the CPU itself can address more than 4GB of RAM. Memory management units that handle more RAM than the nominal address space of the CPU are not unknown, but that doesn't seem to be being done. So if you want more RAM, you aren't going to get it without wider addresses. So wider addresses are needed. My appraisal of a machine is to load a 3gb file and see how it works. Simple. So far, I'm pretty damned unhappy. As I've said before, you need an amount of RAM that slightly exceeds the sum of the active OS and program code plus _twice_ the in-RAM size of the image file. Even then that only allows simple transformations. I don't know what the math looks like for layers operations. David J. Littleboy Tokyo, Japan |
#85
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#86
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rafe bustin wrote:
On Fri, 11 Feb 2005 01:45:00 -0500, Stacey wrote: rafe bustin wrote: I haven't seen a slide projector in use for a few years now. The last time was at some geezer's 80th birthday and half the audience was asleep after midway through the second or third carousel. If you fall asleep looking at your own work..... No, silly. My point was, you DO look at your own work don't you? If so a slide show is a very nice way to look at what you've shot. Hard to beat a 4X8 foot iluminated display.. -- Stacey |
#87
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That reminds me..... If you could convert digital images to slides I
wonder how well they would compare to slides shot by a film camera when using a projector. |
#88
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Recently, RolandRB posted:
That reminds me..... If you could convert digital images to slides I wonder how well they would compare to slides shot by a film camera when using a projector. Well, one *can* convert digital images to slides. I've been doing that for a couple of decades now to create trade show displays. The results are dependent on the resolution of the film recorder and the resolution of the digital file. One can get some pretty impressive results from a high-res file to create an 8x10 slide or negative to use as a master for creating 10x20' images. Regards, |
#89
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On Wed, 16 Feb 2005 00:36:54 -0500, Stacey wrote:
rafe bustin wrote: On Fri, 11 Feb 2005 01:45:00 -0500, Stacey wrote: rafe bustin wrote: I haven't seen a slide projector in use for a few years now. The last time was at some geezer's 80th birthday and half the audience was asleep after midway through the second or third carousel. If you fall asleep looking at your own work..... No, silly. My point was, you DO look at your own work don't you? Only to a point. I've seen some of these images too often and for too long. I can see small versions of most of my best just by going to my website. (Though the site is in serious need of updating and pruning.) If so a slide show is a very nice way to look at what you've shot. Hard to beat a 4X8 foot iluminated display.. Like I say... it's been a while. Hard to beat a 21" LCD too. grin rafe b. http://www.terrapinphoto.com |
#90
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So far the main limitation to physical memory is the address space on the
memory controller on the motherboard. This is smaller than the CPU address space. X86 chips have more than 32 bits of addressing for some time now. The change to 64 bits would be of no value to the the photo editor from an address space perspective. An additional limiitation if the max file size of the OS. This is also not limited by the address space of the CPU. Best wishes. |
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