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#151
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flawed megapixel experiment
acl wrote:
Ray Fischer wrote: An example. Here's a ASCII representation of the light falling on just one sensor in the array. I've divided the light up into 9 parts, but the reality is there the number of discrete coloars is limited only by the lens. The letters represent the obvious colors. RRR RGG RRR If the light-sensitive of the chip is just in the middle, then the color it will detect is green. The other colors will be completely invisible. Repeat that over many sensors and you get aliasing. Wow! OK, look at this example http://www.dpreview.com/learn/?/key=moire The building has no red or blue (on the right photo), but the moire pattern has these colours. So it can't be what you say, can it? Sure can. Well, unless you believe that "white is made up of all colours" means that if I could sample a small enough patch of white light I'd get eg red. If you knew something about how the camera's sensor worked then the explanation would be obvious. Apparently my simplified example has only confused you. Oh well. -- Ray Fischer |
#152
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flawed megapixel experiment
Ray Fischer wrote: acl wrote: Ray Fischer wrote: An example. Here's a ASCII representation of the light falling on just one sensor in the array. I've divided the light up into 9 parts, but the reality is there the number of discrete coloars is limited only by the lens. The letters represent the obvious colors. RRR RGG RRR If the light-sensitive of the chip is just in the middle, then the color it will detect is green. The other colors will be completely invisible. Repeat that over many sensors and you get aliasing. Wow! OK, look at this example http://www.dpreview.com/learn/?/key=moire The building has no red or blue (on the right photo), but the moire pattern has these colours. So it can't be what you say, can it? Sure can. Well, unless you believe that "white is made up of all colours" means that if I could sample a small enough patch of white light I'd get eg red. If you knew something about how the camera's sensor worked then the explanation would be obvious. Apparently my simplified example has only confused you. Oh well. OK then, please explain what these patches that you showed represent. Also, explain why a regularly repeating pattern of black/white lines can give rise to a) black and white moire b) colour effects (such as shown in the example I linked to earlier). If your explanation involves cutoffs in (spatial) frequency space, please explain the link to the patches that you showed. If not, I think we have found the problem here. |
#153
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flawed megapixel experiment
Ilya Zakharevich writes:
P.S. Let me recall that the *crucial* difference between AA in audio and photo is the "length" of the filter. In audio, a (digital) 20-step AAF filter is close to a norm. While in photo, the AAF in cameras is not even a 1-step filter! It is not even low-pass filter, its MTF is |cos(f/f0)|. It just happens to kill *some* frequencies. Since even such a filter is not simple to construct, AND it has significant aberrations, it is a very questionable tradeoff. If the amount of offset between the two images that the AA filter creates in the X direction (ignore Y for the moment) is exactly 1 pixel, then the first zero in its response is at exactly 0.5 cycles/pixel. So with such a filter you know that any luminance information at exactly 0.5 cycles/pixel horizontal frequency will simply turn into grey before reaching the sensor. Meanwhile, when coloured light passes through the Bayer filter, it modulates the signal from that scanline at 0.5 cycles/pixel (because the filter alternates R/G or G/B in one row or one column). So, if you look at the signal from that row of the sensor, you can filter out a narrow band of frequencies around 0.5 cycles/pixel and be pretty sure that they are due to the colour of light falling on the Bayer filter, not luminance detail at the same frequency (because that was already suppressed). So the AA filter has the important job of filtering out the range of luminance frequencies that would be mistaken as colour information, and displayed as colour moire, not just the frequencies that would alias to produce wrong-frequency luminance information. Colour moire is *really* annoying, so perhaps suppressing it is more important than just general aliasing reduction. Maybe that's the main thing the AA filter does, in which case having a very deep notch at 0.5 cycles/pixel is exactly what you want. Dave |
#154
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flawed megapixel experiment
acl wrote:
Ray Fischer wrote: acl wrote: Ray Fischer wrote: An example. Here's a ASCII representation of the light falling on just one sensor in the array. I've divided the light up into 9 parts, but the reality is there the number of discrete coloars is limited only by the lens. The letters represent the obvious colors. RRR RGG RRR If the light-sensitive of the chip is just in the middle, then the color it will detect is green. The other colors will be completely invisible. Repeat that over many sensors and you get aliasing. Wow! OK, look at this example http://www.dpreview.com/learn/?/key=moire The building has no red or blue (on the right photo), but the moire pattern has these colours. So it can't be what you say, can it? Sure can. Well, unless you believe that "white is made up of all colours" means that if I could sample a small enough patch of white light I'd get eg red. If you knew something about how the camera's sensor worked then the explanation would be obvious. Apparently my simplified example has only confused you. Oh well. OK then, please explain what these patches that you showed represent. Already done. Also, explain why a regularly repeating pattern of black/white lines can give rise to a) black and white moire b) colour effects (such as No. -- Ray Fischer |
#155
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flawed megapixel experiment
[A complimentary Cc of this posting was sent to
Dave Martindale ], who wrote in article : If the amount of offset between the two images that the AA filter creates in the X direction (ignore Y for the moment) is exactly 1 pixel, then the first zero in its response is at exactly 0.5 cycles/pixel. So with such a filter you know that any luminance information at exactly 0.5 cycles/pixel horizontal frequency will simply turn into grey before reaching the sensor. Meanwhile, when coloured light passes through the Bayer filter, it modulates the signal from that scanline at 0.5 cycles/pixel (because the filter alternates R/G or G/B in one row or one column). So, if you look at the signal from that row of the sensor, you can filter out a narrow band of frequencies around 0.5 cycles/pixel and be pretty sure that they are due to the colour of light falling on the Bayer filter, not luminance detail at the same frequency (because that was already suppressed). So the AA filter has the important job of filtering out the range of luminance frequencies that would be mistaken as colour information, and displayed as colour moire, not just the frequencies that would alias to produce wrong-frequency luminance information. In theory, this would be fine. In practice, the "zero"[*] of the MTF of AAF is not at 0.5 cycles/pixel, but slightly higher (about 0.65 cycles/px), as the (calculated) MTF curves of the sensor+lens show. I do not know what makes the camera manufactures choose this particular design; however, this shows that *in their opinions* some other factors are at least as important as one which you pointed out. [*] since MTF=|OTF|, and OTF is complex, real-life MTF does not has zeros, but just some small values where OTF becomes close to 0. Thanks for a nice argument (I did not hear this put out so nicely before), Ilya |
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