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#21
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Which free software could acquire 48 bits color depth pictures from a scanner ?
On Sun, 16 Nov 2008 16:55:35 -0500, nospam wrote:
In article , mark raif wrote: 32-bit math has been around since Windows 3.1 32 bit math was available *long* before that. I believe we are discussing desktop computers and home ran operating systems. Not early mainframes that have nothing to do with the topic. "The topic" which you so quickly try to avoid at every turn. Trolls are like that. That's all they can bring to a discussion, to get that attention that they so desperately crave, from anyone or anything possible. If someone hands me a complimentary copy of Photoshop, I merely thank them, then after they have left I throw it in the waste-basket, where it's always belonged. I wouldn't dare even give it to a friend, I wouldn't want them to have to put up with that Adobe nonsense. so ebay it to a stranger. I have more respect than that for someone I don't know. But to you? I'd sell it to you in a heartbeat for $1 less than the going rate. |
#22
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Which free software could acquire 48 bits color depth pictures from a scanner ?
In article , mark raifr
wrote: 32-bit math has been around since Windows 3.1 32 bit math was available *long* before that. I believe we are discussing desktop computers and home ran operating systems. mainframes certainly did, but if you want to restrict it to desktop computers, that's fine too. the macintosh was a 32 bit machine since its introduction in january 1984 and photoshop debuted on the mac in 1990, appearing on windows a couple of years later with 32 bit math internally on both platforms. and cpu bus width isn't the determining factor either. even on an 8 bit computer, one can do higher precision math, it just takes more instructions. |
#23
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Which free software could acquire 48 bits color depth pictures from a scanner ?
mark raifr wrote:
On Sun, 16 Nov 2008 16:55:35 -0500, nospam wrote: In article , mark raif wrote: 32-bit math has been around since Windows 3.1 32 bit math was available *long* before that. I believe we are discussing desktop computers and home ran operating systems. Not early mainframes that have nothing to do with the topic. I wasn't aware that the 80386 (introduced 1985, produced in significant numbers from 1986) )was used in mainframes instead of in desktop computer. Windows 3.1 came in 1992, which at least to me is 6 years _AFTER_ the introduction of 32-bit math. jue |
#24
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Which free software could acquire 48 bits color depth pictures from a scanner ?
On Sun, 16 Nov 2008 17:40:34 -0500, nospam wrote:
In article , mark raifr wrote: 32-bit math has been around since Windows 3.1 32 bit math was available *long* before that. I believe we are discussing desktop computers and home ran operating systems. mainframes certainly did, but if you want to restrict it to desktop computers, that's fine too. the macintosh was a 32 bit machine since its introduction in january 1984 and photoshop debuted on the mac in 1990, appearing on windows a couple of years later with 32 bit math internally on both platforms. Too bad that never applied to the majority of Photoshop users that are on PCs. They've had to deal with a 16-bit math package in Photoshop all these years, but never realizing it. btw: The operating system does not define the math bit-depth of the software. You could very well have been running the same 16-bit Photoshop on your Mac all those years without even realizing it. Mac users never have been too bright, they want some corporation to wipe their ass for them and pay out the ass for having them do so. |
#25
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Which free software could acquire 48 bits color depth pictures from a scanner ?
mark raif added these comments in the current discussion du jour
.... While all operating systems can load and view 32 and 64 bit color-depths (usually by averaging to lower bit-depths if your display and software can't handle it), that is where it ends. The moment you use an editor with only 16-bit math you are starting to truncate valuable data during each process due to rounding errors. Most will never notice it due to the limitations of their display, but this loss does exist. This is why they put up with it in PhotoShop for so long, what you can't see won't hurt you. For those that paid dearly to get every bit-depth in their images they would like to have all that information retained. Let's say for example that you only have a 4-bit depth math package. 4-bit floating-point math means that only FOUR significant binary characters can be used to do the math. Any operation done on any color values will be truncated by averaging mathematically. A decimal (not binary) example: If you have an RGB pixel's red value of 38756 on a 16-bit color depth (values of 0 to 65535), and you want to reduce that by 33%, you end up with a value of 12789.48. In a 4-bit math platform that is rounded to 12790.00 Only 4-significant digits may be used, the 89.48 is rounded to a value of 90. (Keeping in mind that in a 4-bit math depth which is all performed in binary, using values 0-7, so the significant digits in decimal (values 0-9) as presented here for examples, becomes much less than this, even greater rounding is done sooner. This is only provided as a quick example of what happens.) As more editing operations are performed those approximated color values will carry over their errors and be duplicated. Each time an operation is performed on that data then more math errors will be introduced, always being rounded-off (lost) in the math functions. This is why it's a good rule-of-thumb to always use at least the same or higher floating-point math depth as your image color-depth. Perform 2 or more operations on any set of pixels with a lower bit-depth math platform and you may have drastically changed your color values by the time you are done. This is precisely why PhotoShop could never incorporate the more advanced Lanczos-8 resampling algorithms. Its math platform was/is just incapable of doing the calculations necessary to retain the image details during rotations and resizings. The best that PhotoShop could ever offer was (and is) simplistic bicubic interpolations, always resulting in muddy images and soft edges due to lost details every time those operations are performed. 32 bits of binary floating point are only good for about 8 or maybe nine significant digits hence prior to the 60-bit CDC mainframes contracted by DoD back in the 1960s and 1970s, IBM mainframes, mini-computers and such needed double precision to get to 11-12 digits after the decimal point. But, there was never any rounding, it was really simply binary truncation, a far worse problem. There are also issues involving whether the floating point is in hardware or software wrt rounding or truncating. None of this had diddly to do with color depth unless you are saying that any advantage is destroyed by a processor, data bus, O/S or something else throw away what color there is. But, on an ordinary PC even with a 32 bit O/S, 64 bit arithmetic can still be simulated IF the data is grabbed in two chunks, processed, then stored back. However, that would be deathly slow. This is the first I've ever heard of Photoline, but then I'm hardly a pro. But, 15 years ago? What motherboard or CPU was even remotely capable of floating point math at 32 bits/channel? Or, am I again misunderstanding you? 32-bit math has been around since Windows 3.1 if you installed the System32 math package, and more commonly found in the very first versions of Windows 95, the very first version of Win95 happening in 1993 (if you were one of the alpha testers for MS, as I was). Windows 3.1 was primarily 16-bit math but allowed you to use 32-bit software if your CPU allowed for it and if you installed some accessory files (the origin of the "system32" Windows folder, there used to be just a "system" folder in Win3.1). Photoline, originally called Photoline32, recently renamed to just Photoline, was named that just because it was the ONLY graphic editor that fully supported the new 32-bit math platform that started during the Windows 3.1 to Window 95 bridge years. Can't really speak to that as I was neither a system programmer nor an application one for Win 3.1 or any other version. But, what good would any of this be in the first place with the motherboards and memory of that era? Win 3.1 could barely stay up for more than an hour without crashing, so I'm sorry, but I can't see how this might work. I clearly do not know, I just wonder, that's all. A slight error, checking online I see now that Photoline32 was released in 1995. I only know I was using it on the very first versions of Windows 95 when Win95 was released to the public (as the Windows-95 beta version due to a marketing lawsuit that Gates didn't want to deal with, in-house memos that I was privy to). The 2 year discrepancy about Photoline due to my alpha-testing phase of Windows 95 which started in 1993. I only recall that I latched onto Photoline as soon as I discovered its existence. It's been the backbone of my graphic editing platform all these years due to how much more it can do and how much more accurately it can do it. If someone hands me a complimentary copy of Photoshop, I merely thank them, then after they have left I throw it in the waste-basket, where it's always belonged. I wouldn't dare even give it to a friend, I wouldn't want them to have to put up with that Adobe nonsense. If I am following this at all, I'm still confused - for purely curiosity reasons - why anyone would want to use 32 bit math in a 64-bit world (now). This has been an excellent theoretical discussion and I thank you for taking the time to write all of this. Now, could you please return to Earth and explain how I might be affected or the OP, who simply wants - for some reason - to do some free 48 bit work. I stopped doing anything in FORTRAN more than 20 years ago, and about the time that Photoline was released, I'd come to a mind- boggling conclusion: that my PC was to do useful work for me, not be a hobbyist play toy. I assume you have some professional need for all of this technocracy or maybe you just love pushing a PC to it's limits. I am envious of your ability, so again, I thank you and I think I'll go back to watching TV. grin -- HP, aka Jerry "Never attribute to malice that which can be adequately explained by stupidity!" - Hanlon's Razor |
#26
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Which free software could acquire 48 bits color depth pictures from a scanner ?
nospam added these comments in the current discussion du jour
.... In article , mark raif wrote: 32-bit math has been around since Windows 3.1 32 bit math was available *long* before that. In the world of computer science or PCs? I programmed on a 60-bit word CDC mainframe for a number of years from the late 1970s to 1985 when I went over to the Dark Side and became a supervisor.Those things were fantastic with at least 11 decimal digits of precision after the decimal point. CDC originally was formed to build computers for DoD that could do floating point far more quickly than the IBMs of the day that needed double-precision in SW that was inherently very slow. If someone hands me a complimentary copy of Photoshop, I merely thank them, then after they have left I throw it in the waste-basket, where it's always belonged. I wouldn't dare even give it to a friend, I wouldn't want them to have to put up with that Adobe nonsense. so ebay it to a stranger. -- HP, aka Jerry "Never attribute to malice that which can be adequately explained by stupidity!" - Hanlon's Razor |
#27
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Which free software could acquire 48 bits color depth pictures from a scanner ?
mark raifr added these comments in the current discussion du
jour ... 32-bit math has been around since Windows 3.1 32 bit math was available *long* before that. I believe we are discussing desktop computers and home ran operating systems. Not early mainframes that have nothing to do with the topic. "The topic" which you so quickly try to avoid at every turn. Trolls are like that. That's all they can bring to a discussion, to get that attention that they so desperately crave, from anyone or anything possible. this is precisely the confusion I have, mark. even after reading your excellent treatise, I admit to being very confused, but in my case, it really isn't necessary that I be conversant here. -- HP, aka Jerry "Never attribute to malice that which can be adequately explained by stupidity!" - Hanlon's Razor |
#28
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Which free software could acquire 48 bits color depth picturesfrom a scanner ?
nospam wrote:
HEMI-Powered wrote: mark, He's not 'mark', he's the P&S troll posting so many crazy rants in here recently with dozens of different names. Don't take him seriously. my computer math is pretty rusty but what does 16 bit floating point or whatever vs. 32 bit or even 64 bit have anything at all to do with color depth? it doesn't. photoshop uses 32 bit math internally (or 64 bit in cs4) when making calculations on an 8 bit per channel image. |
#29
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Which free software could acquire 48 bits color depth pictures from a scanner ?
nospam added these comments in the current discussion du jour
.... 32-bit math has been around since Windows 3.1 32 bit math was available *long* before that. I believe we are discussing desktop computers and home ran operating systems. mainframes certainly did, but if you want to restrict it to desktop computers, that's fine too. the macintosh was a 32 bit machine since its introduction in january 1984 and photoshop debuted on the mac in 1990, appearing on windows a couple of years later with 32 bit math internally on both platforms. and cpu bus width isn't the determining factor either. even on an 8 bit computer, one can do higher precision math, it just takes more instructions. one more time, please, isn't what is really necessary is 64-bit math? and, yes, you are obviously correct that any bit-length math can be done IF one is willing to spend enough instructions and enough CPU cycles to fetch the data, compute a result of some algorithm, then write it back out across the short bus. my point in an earlier reply was that this is a fairly academic debate since this isn't either 1984 or 1995, we now have vastly superior HW architectures, but we are also plagued with O/S and app bloatware so severe that even Moore's Law is overwhelmed. At one time, talented programmers hand optimizing assembly code could wring fantastic performance out of even 8bit CPUs yet now, we have reached the point where heat buildup prevents any increase in clock speeds now requiring parallel processing. And, so the saga continues. -- HP, aka Jerry "Never attribute to malice that which can be adequately explained by stupidity!" - Hanlon's Razor |
#30
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Which free software could acquire 48 bits color depth pictures from a scanner ?
nospam wrote:
In article , Ray Fischer wrote: 32-bit pixels is different from being able to handle a 64-bit address space. right. Whining that PS cn't do 32-bit pixels for all functions is silly given that there's no output device that can handle even a 16-bit range. 16 bit printing is supported on cs4/mac. Non sequitur. I referred to devices, not support for drivers. -- Ray Fischer |
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